Managing the economy on CS:GO

We explained to you the basics of Counter-Strike, the rules applied in the competitions esports and more recently the maps in CS: GO. Now let’s talk about the economy in the game.

The economy? Indeed, there is in Counter-Strike a money-making system according to the performance of the team or a player. Round won or lost, opponents killed, type of weapon used to kill, bomb exploded, etc. Nothing is left to chance.

The basics

Let’s start with basic rules. Each player on each team starts with $ 800. The maximum amount possible in a player’s pocket is $ 16,000. Every weapon, equipment (helmet, kevlar vest, etc.) or grenade is thus bought with this money. Terrorists in offensive position and Anti-Terrorists in defensive position do not earn the same amount of money depending on the outcome of the round.

Okay, but how to make money? Well, it’s very simple, at least on paper. A team winning a round will obviously have a larger sum than the one losing the round, thus rewarding their good performance. So a team running the rounds will quickly have full pockets when the other team losing the rounds will end up without money to buy the best weapons, thus complicating their task.

Rounds won

  • + $ 3,250: Sum for the team that eliminates their opponents or wins in time (for CT).
  • + $ 3,500: Sum for Terrorists who won the round by bomb explosion.
  • + $ 3,550: Sum for the CTs wining the round by defusing the bomb.

Lost rounds

  • + $ 1,400: 1st round lost.
  • + $ 1,900: 2nd round lost in a row.
  • + $ 2,400: 3rd round lost in a row.
  • + $ 2,900: 4th round lost in a row.
  • + $ 3,400: 5th straight round lost.
  • + $ 800 for all rounds where the explosive has been planted (for T).

As you can see, if a team loses a lot of consecutive rounds, the game adds more money to this team round after round to try to balance the game. After 5 consecutive rounds lost, both teams will win almost the same amount until the team losing the rounds finally wins one. If the team losing a lot of rounds finally gets a point and then loses the next round, it will start over at + 1400. Some rounds are therefore key in a game and can put a team in great economic difficulty, greatly complicating their match.

Killing also pays

Each weapon or weapon type also gives a bonus each time a player eliminates an opponent.

  • + $ 100: Kill with the AWP sniper that kills in one shot in the upper body and CZ-75 which is an automatic pistol.
  • + $ 300: Kill with pistols (except CZ), with P90, with grenades and weapons called “riffles”, in other words automatic weapons like AK-47 and M4A4. A terrorist planting the bomb will also have a bonus of + $ 300.
  • + $ 600: Kill with machine guns (except the P90 which gives only $ 300 given its specific advantages).
  • + $ 900: Kill to shotguns.
  • + $ 1500: Kill with a knife, complicated to do but humiliating for the opponent.
  • $ 0: If you kill someone with a taser and you commit suicide (with a grenade or a poorly judged jump for example), you will not receive anything.
  • – $ 300: If you kill a teammate, you will lose $ 300.

Money management

It is therefore essential in CS to know and understand this system to be able to anticipate his opponents, manage his weapons and take care of the economy in general, allowing more strategic choices. For example, some rounds called “eco rounds” are used to save money by buying only small weapons or guns and thus have more money for the next round and thus gain in efficiency. It is also possible to buy weapons for his teammates and thus allow them to have more equipment or give them a weapon that they could not afford (like the AWP typically).

Picture credit to clutchround.com.

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